▶ Now playing in the browser: the XETRACE 2 early preview. You are a virus. Grow a living net of flesh and tendrils toward the firewalls, let it latch on and eat its way through, while larvae devour the debris and your brood hive hatches organs and spine turrets. Feedback is very welcome in the comments! The original version described below stays available as a download: v1.2 (web build ZIP, needs a local web server to run).

▶ Im Browser läuft jetzt die frühe Vorschau auf XETRACE 2. Du bist ein Virus: Lass ein lebendiges Netz aus Fleisch und Tentakeln zu den Firewalls wuchern, das sich festkrallt und durchfrisst, während Larven den Schutt verschlingen und dein Brutstock Organe und Stachel-Geschütze ausbrütet. Rückmeldungen gern in die Kommentare! Die unten beschriebene erste Version gibt es weiter als Download: v1.2 (Web-ZIP, braucht zum Starten einen lokalen Webserver).


Hack the corp. Shred its ICE into pixels. Burn your identity. Do it again.

XETRACE is a cyberpunk incremental game where everything breaks into real pixel debris. Your rig sits in a back alley, and corporate ICE comes at it in waves. Your daemons fire on their own: every hit chips pixels off, every kill bursts into a shower of debris that piles up on the floor. Vacuum it up, because the debris is your money.

Features

  • Pixel destruction: enemies erode hit by hit and burst into thousands of physical pixels that pile up like sand
  • 5 daemons: Pulse, Laser, Chain Lightning, Rocket Swarm and the Singularity, a black hole that eats everything
  • TRACE: the greedier you play, the closer the corp gets, until the raid comes
  • Burn your identity: blow it all up, earn rep, buy permanent perks on the black market
  • Breaches: shoot apart giant pixel firewalls for blueprints, then pull the big heist on the Halcyon core
  • Offline earnings, autosave, English and German
  • Plays in your browser · about an hour to the heist, endless afterwards

Controls: mouse for upgrades and buttons · Space = EMP · Esc / P = pause
Turn the sound on: every sound and the music are synthesized by the game itself.


Hacke den Konzern. Zerschieße sein ICE zu Pixeln. Verbrenne deine Identität. Und noch mal.

XETRACE ist ein Cyberpunk-Inkrementalspiel, in dem alles in echte Pixel-Trümmer zerfällt. Dein Rig steht in einer Hinterhof-Gasse, und das ICE des Konzerns greift in Wellen an. Deine Daemons feuern von selbst: Jeder Treffer schlägt Pixel ab, jeder zerstörte Gegner zerplatzt in einen Trümmerregen, der sich am Boden auftürmt. Saug ihn ein, denn die Trümmer sind dein Geld.

Das steckt drin

  • Pixel-Zerstörung: Gegner bröckeln Treffer für Treffer und zerplatzen in tausende Pixel, die sich wie Sand auftürmen
  • 5 Daemons: Puls, Laser, Kettenblitz, Raketenschwarm und die Singularität, ein Schwarzes Loch, das alles frisst
  • TRACE: Je gieriger du spielst, desto näher kommt der Konzern, bis die Razzia kommt
  • Identität verbrennen: alles in die Luft jagen, Ruf kassieren, dauerhafte Vorteile auf dem Schwarzmarkt kaufen
  • Einbrüche: riesige Pixel-Firewalls zerschießen, Baupläne erbeuten und am Ende den großen Coup gegen den Halcyon-Kern landen
  • Offline-Einnahmen, automatisches Speichern, Deutsch und Englisch
  • Läuft im Browser · etwa eine Stunde bis zum Coup, danach endlos

Steuerung: Maus für Upgrades und Knöpfe · Leertaste = EMP · Esc / P = Pause
Ton an: Alle Klänge und die Musik erzeugt das Spiel selbst.


A project by / Ein Projekt von Xetcraft · xetcraft.de · Discord
Made with Godot. Developed with AI assistance (Claude). · Gemacht mit Godot, entwickelt mit KI-Unterstützung (Claude).

Download

Download
xetrace-web-v1.2.zip 9.9 MB

Development log

Comments

Log in with itch.io to leave a comment.

Cool game! Feels like a moving tower defense. The crawlers also game me Command & Conquer vibes for resource collection. What happens to turrets/daemons that we’ve moved on from? It doens’t feel great to upgrade a turret at firewall 3 and not have it around for firewall 7.

Thank you, and you nailed the biggest problem! Leaving upgraded turrets behind really felt bad, so the net has no turrets anymore. It is a living virus now: the nodes latch onto the firewall and eat through it, and anything that shoots sits at the core as a spine turret that moves with you. Your upgrades stay with you for the whole run. The new version is live in the browser now, I would love to hear if it feels better.

My Pulse split in two and now it's not hitting enemies lol

(1 edit) (+1)

Thanks for reporting! Found it: the Double Pulse blueprint fanned its two shots out too wide, so against small enemies both shots flew right past. Fixed in v1.2 (now the download), both shots go straight at the target. The browser version is now the XETRACE 2 preview, which works quite differently.

(2 edits)

I really like the tense soundscape, the burn identity effect and the visuals are fitting, but the camera shake becomes WAAAY too much when you have multiple weapons.

(1 edit)

Thank you, really glad the soundscape and the burn effect work for you! You're right about the shake. Every kill added a little, and with several weapons it never stopped. v1.2 (now the download) removes weapon shake entirely, and the XETRACE 2 preview that's now in the browser has no screen shake at all. I'd love to hear how it feels for you.