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Cool game! Feels like a moving tower defense. The crawlers also game me Command & Conquer vibes for resource collection. What happens to turrets/daemons that we’ve moved on from? It doens’t feel great to upgrade a turret at firewall 3 and not have it around for firewall 7.

Thank you, and you nailed the biggest problem! Leaving upgraded turrets behind really felt bad, so the net has no turrets anymore. It is a living virus now: the nodes latch onto the firewall and eat through it, and anything that shoots sits at the core as a spine turret that moves with you. Your upgrades stay with you for the whole run. The new version is live in the browser now, I would love to hear if it feels better.

My Pulse split in two and now it's not hitting enemies lol

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Thanks for reporting! Found it: the Double Pulse blueprint fanned its two shots out too wide, so against small enemies both shots flew right past. Fixed in v1.2 (now the download), both shots go straight at the target. The browser version is now the XETRACE 2 preview, which works quite differently.

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I really like the tense soundscape, the burn identity effect and the visuals are fitting, but the camera shake becomes WAAAY too much when you have multiple weapons.

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Thank you, really glad the soundscape and the burn effect work for you! You're right about the shake. Every kill added a little, and with several weapons it never stopped. v1.2 (now the download) removes weapon shake entirely, and the XETRACE 2 preview that's now in the browser has no screen shake at all. I'd love to hear how it feels for you.